The Korea Times close
National
  • Politics
  • Diplomacy
  • Defense
  • Labor & Environment
  • Law & Crime
  • Health & Welfare
  • Embassy
  • Seoul & Provinces
  • Education
  • Foreign Communities
  • Obituaries
  • Multicultural Youth Award
Biz & Tech
  • Auto
  • IT
  • Game
  • Manufacturing
  • Retail & Food
  • Energy
  • Construction
  • Airlines
Finance
  • Policies
  • Economy
  • Markets
  • Banks
  • Non-banks
  • Economic Essay Contest
Opinion
  • Editorial
  • Columns
  • Thoughts of the Times
  • Cartoon
  • Today in History
  • Blogs
  • Tribune Service
  • Blondie & Garfield
  • Letter to the Editor
Lifestyle
  • Arts
  • Books
  • Travel & Cuisine
  • Trend
  • Fashion
  • Around Town
  • Fortune Telling
Entertainment
  • K-pop
  • K-dramas & Shows
  • Movies
  • Music
  • Performances
  • Asia Model Festival
Sports
  • Football
  • Golf
  • Baseball
  • Other Sports
World
  • Asia Pacific
  • Americas
  • Europe & Africa
  • SCMP
Video
  • On the Spot
  • Feature
  • News
Photos
  • Photo News
  • Darkroom
Community
  • The Korea Times
  • search
  • Site Map
  • E-paper
  • Subscribe
  • Register
  • LogIn
search close
  • The Korea Times
  • search
  • Site Map
  • E-paper
  • Subscribe
  • Register
  • LogIn
search close
Biz & Tech
  • Auto
  • IT
  • Game
  • Manufacturing
  • Retail & Food
  • Energy
  • Construction
  • Airlines
Sat, January 16, 2021 | 05:57
Korea prohibits trade of online game items
Posted : 2012-06-13 17:14
Updated : 2012-06-13 17:14
Mail
Print Preview
Font Size Up
Font Size Down
By Cho Mu-hyun

Korea has decided to ban trade for commercial game items from the second half of this year as a measure aimed at encouraging students to not waste time.

The Ministry of Culture, Sports and Tourism has announced that it is planning to halt all virtual item trades with a new law, to be announced sometime next month.

“The main purpose of the games is for entertainment and should be used for academic and other good purposes,” said Kim Kap-soo, head of the ministry’s content policy division, Wednesday.

The government official also stressed item collecting for commercial use is a serious hindrance to creating a healthy game culture.
Korea is the world’s most-wired society with the Internet penetration rate standing at above 93 percent, data from government agencies said. Korea is also the home of the world’s biggest smartphone and TV manufacturer _ Samsung.

For online role-playing games, the law prohibits users from using programs that allow in-game characters to hunt and collect items without the need of a player controlling them.

The ministry calculates that over 60 percent of items exchanged on the market were obtained by the use of automatic programs. Such programs and other method are impinging in the way of on-line games’ negative reputation, the government agency said.

Those who violate this law will face up to a 50 million won fine, at a maximum, and five years in jail.

For arcade games, game providers will be unable to list in-game items in their accounts as property, or handout gift certificates for item purchases. In 2007, the then popular arcade game Sea Story handed out certificates that were quickly exchanged or sold for cash, and the government is concerned that a similar incident may reoccur.

The ministry said that arcade game businesses that keep books registering items and scores (that can be exchanged for cash) has risen to 1,500 as of April. There were only 50 such businesses in 2009.

In a statement, the ministry says item trades contribute to many problems in society, including teenage crime, and felt that a solution was required.

The ministry is planning to give active guidelines to provincial administrations and have the police department actively enforce the new law. The government is also heightening prevention of gambling and other illegal activities using games.

Korea is a hub for online role-playing games, which have also drawn concern because of the booming trade in virtual money and items.
Emailimpale@koreatimes.co.kr Article ListMore articles by this reporter









 
WooriBank
 
  • Why treatments unlikely to be 'game changer' in COVID-19 battle
  • Calls mounting to punish deepfake porn distributors
  • Samsung unveils Galaxy S21
  • Coupang to change landscape of logistics market
  • LVMH to raise prices of its luxury brands
  • Philippines' Duterte says presidency not a job for a woman
  • Military parade pressures Biden to take North Korea seriously
  • New virus cases in 500s for 4th day
  • Hana Bank pushes for English-language documentation
  • AI developer to discard data used in controversial 'female' chatbot
  • Ex-BIGBANG member Seungri indicted for mobilizing gang members to threaten people Ex-BIGBANG member Seungri indicted for mobilizing gang members to threaten people
  • Entertainers in hot seat over apartment noise Entertainers in hot seat over apartment noise
  • Chinese money flows into Korean culture industry amid streaming war Chinese money flows into Korean culture industry amid streaming war
  • 'The Penthouse: War in Life' season 2 set to air Feb. 19 'The Penthouse: War in Life' season 2 set to air Feb. 19
  • Film director says theme of universal humanity in 'Minari' resonates with American audience Film director says theme of universal humanity in 'Minari' resonates with American audience
DARKROOM
  • Second Trump impeachment [PHOTOS]

    Second Trump impeachment [PHOTOS]

  • Pro-Trump rioters breach the US Capitol

    Pro-Trump rioters breach the US Capitol

  • Our children deserve better (Part 2)

    Our children deserve better (Part 2)

  • Migrants hard hit by COVID-19: UN migration agency

    Migrants hard hit by COVID-19: UN migration agency

  • Happy New Year 2021

    Happy New Year 2021

WooriBank
  • About Korea Times
  • CEO Message
  • Times History
  • Content Sales
  • Media Kit
  • Contact Us
  • Location
  • Privacy Statement
  • Terms of Service
  • Mobile Service
  • RSS Service
  • Ombudsman
  • hankookilbo
  • Dongwha Group
  • Code of Ethics
Copyright