2012-02-21 18:51
Market for ‘augmented reality’ to grow 700-fold in 5 years
On Feb. 15, a reporter visited a ubiquitous virtual reality laboratory at the Graduate School of Culture and Technology at KAIST in Daejeon. As soon as the reporter entered the lab, there was loud noise coming from a wooden board measuring one meter in length. A wooden replica of Dabo-tap, a stone pagoda from Korea’s Silla Kingdom, and the walls stand on the board. Once the reporter wore goggles-shaped glasses, a new, imaginary world was visible. The board was crowded with people. Some of them offered prayers. Besides them, a stonemason was making a replica of Seokga-tap, another Silla stone pagoda. When the reporters took off the glasses, they disappeared just like a magic. Park Noh-young, a researcher at the lab, said the name of the stonemason is Asadal. He said his lab realized the story on Asadal and his wife, Asanyeo in the replica with technology for augmented reality coated with virtual reality. Technology for augmented reality can show the real world with the use of imaginary information such as graphics and characters. Boeing was said to have used the technology for the first time in 1990 in assembly lines and training programs for pilots. Professor Woo Un-taek of the KAIST Graduate School of Culture and Technology said augmented reality mixed with physical space and imaginary space, what we have seen in science-fiction (SF) films could come true. “Now, we can get information by hitting the keyboard. But in the not-too-distant future, we will be able to get information only by seeing,” the professor said. “For instance, as shown in the 1984 film ‘Terminator, we will be able to get all information on someone only by seeing him or her,” he said. Reflecting such expectations, research institutes around the world describe prospects for the development of technology for augmented reality as “rosy.” Gartner, a leading information technology research and advisory company, chose augmented reality as one of 10 promising technologies for 2008-2012. In 2010, the Juniper Research expected the market for augmented reality to grow 700-fold from $2 million in 2010 to $1.5 billion in 2015. |
|
||||||||||