Korean game industry recorded 2.74 trillion won exports as of 2012, which is 11times that of musical contents exports including K-pop.
By Ko Dong-hwan
Statistics revealed the nation's game industry accrued export sales nearly 11 times that with musical contents, including K-pop, DongA Ilbo said Tuesday.
According to a report Monday by Korea Finance Corporation about the game industry's present and future, game exports as of 2012 reached 2.74 trillion won.
It accounted for 57 percent of the nation's total cultural contents exports of about 4.8 trillion won. Musical contents exports stood at 245 billion won.
The report said Korea's domestic game industry generated about 9.75 trillion won this year so far, a 10.8 percent increase from the last year. It added that while arcade games are declining in market shares, online and mobile games are recording steady growth.
The blue ocean products are expected to increase their market value up to 11.9 trillion won by 2015.
In the global game industry, the U.S. tops the chart with 18.6 percent of market share. Japan (18.5 percent), China (12.2 percent) and Britain (8.0 percent) follow the rank, with Korea positioned in fifth with 6.3 percent.