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Posted : 2013-10-24 16:22
Updated : 2013-10-24 16:22

Korean games market expected to reach 10 trillion won

Korean game market expected to reach 10 trillion won

Revenue from Korea's games industry increased 10.8 percent from the previous year, to 9.75 trillion won in 2012. It is expected to top 10 trillion won by 2013, and 12 trillion won by 2015.


Online games accounted for 69.6 percent of the market, and mobile game took 8.2 percent, according to the 2013 White Paper on Korean Games.

Game exports totaled $2.63 billion last year, an 11 percent year-on-year increase, while imports were $179 million, down 12.6 percent.


With total sales of $7.06 billion last year, Korea had 6.3 percent of the world market ($111.75 billion).

China was the largest game exports destination (38.6 percent), followed by Japan (26.7 percent), Southeast Asia (7.7 percent), North America (7.7 percent), and Europe (6 percent).



관련 한글 기사

게임산업 수출액 26억3천만 달러

 


지난해 국내 게임시장 규모는 전년(8조 8천47억 원) 대비 10.8% 성장한 9조 7천525억 원으로 집계됐다. 앞으로도 성장을 지속해 2013년에는 10조원을 돌파하고, 2015년에는 12조 원에근접하는 시장을 형성할 것으로 예상된다. 
문화체육관광부(장관 유진룡)와 한국콘텐츠진흥원(원장 홍상표)은 23일 지난해 국내외 게임시장 동향, 게임 이용자 현황과 게임문화, 게임기술, 법제도 및 정책 동향 등을 분석한'2013 대한민국 게임백서'를 통해 이같이 밝혔다.

2013 대한민국 게임백서에 따르면 지난해 게임시장은 온라인게임이 시장을 선도했고 모바일게임의 약진이 두드러졌다. 온라인게임은 2012년 6조 7천839억 원의 매출을 달성하며 전체 게임시장의 69.6%를 점유했고, 모바일게임은 2012년 8천9억 원의 매출을 달성해 전체 게임시장의 8.2%를 차지했다.

PC방과 아케이드게임장 등 유통부분을 제외한 제작 관련 부분만을 기준으로 볼 때 온라인게임은 86%를, 모바일게임은 10.1%를 점유해 국내 게임산업의 성장을 견인하고 있는 것으로 나타났다.

 수출액 263천만 달러전년비 11% ↑

게임 수출액은 26억 3천891만 달러로 전년 대비 11% 증가했다. 온라인게임이 전체 게임 수출액의 91.4%(24억 1천85만 달러)를 차지하며 수출을 선도했으며, 모바일게임은 1억 6천898만 달러로 전체 수출액의 6.4%를 차지하는 것으로 나타났다. 이에 비해 2012년 게임 수입은 전년 대비 12.6% 감소한 1억 7천913만 달러에 그쳤다.

지난해 매출액 기준으로 국내 게임시장(70억 6천300만 달러)은 세계 게임시장(1천117억 5천만 달러)에서 6.3%의 점유율을 기록했다. 2012년 수출액 기준으로 국산 게임이 가장 많이수출된 국가는 중국이며 전체 수출의 38.6%를 차지했다. 일본이 26.7%로 2위를 차지했고, 동남아(18.8%), 북미(7.7%), 유럽 (6.0%)이 뒤를 이었다.

게임산업 총 종사자는 지난해 9만 5천41명으로 조사됐다. 이들 중 제작 및 배급업 종사자가 5만 2천466명으로 55.2%를 차지했고, 유통 및 소비업 종사자가 4만 2천585명으로 44.8%를차지했다. 유통 및 소비업 종사자수의 감소세와 제작 및 배급업 종사자수의 증가세가 이어지고 있으나, 2012년에는 전년 대비 증감폭이 크지 않았다.

 



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